This class provides the public API for intersecting a ray with a narrow-band level set. More...
#include <openvdb/tools/RayIntersector.h>
Public Types | |
| using | GridType = GridT |
| using | RayType = RayT |
| using | RealType = typename RayT::RealType |
| using | Vec3Type = typename RayT::Vec3T |
| using | ValueT = typename GridT::ValueType |
| using | TreeT = typename GridT::TreeType |
Public Member Functions | |
| LevelSetRayIntersector (const GridT &grid, const ValueT &isoValue=zeroVal< ValueT >()) | |
| Constructor. | |
| const ValueT & | getIsoValue () const |
| Return the iso-value used for ray-intersections. | |
| bool | intersectsIS (const RayType &iRay) const |
Return true if the index-space ray intersects the level set. | |
| bool | intersectsIS (const RayType &iRay, RealType &iTime) const |
Return true if the index-space ray intersects the level set. | |
| bool | intersectsIS (const RayType &iRay, Vec3Type &xyz) const |
Return true if the index-space ray intersects the level set. | |
| bool | intersectsIS (const RayType &iRay, Vec3Type &xyz, RealType &iTime) const |
Return true if the index-space ray intersects the level set. | |
| bool | intersectsWS (const RayType &wRay) const |
Return true if the world-space ray intersects the level set. | |
| bool | intersectsWS (const RayType &wRay, RealType &wTime) const |
Return true if the world-space ray intersects the level set. | |
| bool | intersectsWS (const RayType &wRay, Vec3Type &world) const |
Return true if the world-space ray intersects the level set. | |
| bool | intersectsWS (const RayType &wRay, Vec3Type &world, RealType &wTime) const |
Return true if the world-space ray intersects the level set. | |
| bool | intersectsWS (const RayType &wRay, Vec3Type &world, Vec3Type &normal) const |
Return true if the world-space ray intersects the level set. | |
| bool | intersectsWS (const RayType &wRay, Vec3Type &world, Vec3Type &normal, RealType &wTime) const |
Return true if the world-space ray intersects the level set. | |
This class provides the public API for intersecting a ray with a narrow-band level set.
It wraps a SearchImplT with a simple public API and performs the actual hierarchical tree node and voxel traversal.
| using GridType = GridT |
| using RayType = RayT |
| using RealType = typename RayT::RealType |
| using TreeT = typename GridT::TreeType |
| using ValueT = typename GridT::ValueType |
| using Vec3Type = typename RayT::Vec3T |
|
inline |
Constructor.
| grid | level set grid to intersect rays against. |
| isoValue | optional iso-value for the ray-intersection. |
|
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Return the iso-value used for ray-intersections.
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inline |
Return true if the index-space ray intersects the level set.
| iRay | ray represented in index space. |
|
inline |
Return true if the index-space ray intersects the level set.
| iRay | ray represented in index space. |
| iTime | if an intersection was found it is assigned the time of the intersection along the index ray. |
|
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Return true if the index-space ray intersects the level set.
| iRay | ray represented in index space. |
| xyz | if an intersection was found it is assigned the intersection point in index space, otherwise it is unchanged. |
|
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Return true if the index-space ray intersects the level set.
| iRay | ray represented in index space. |
| xyz | if an intersection was found it is assigned the intersection point in index space, otherwise it is unchanged. |
| iTime | if an intersection was found it is assigned the time of the intersection along the index ray. |
|
inline |
Return true if the world-space ray intersects the level set.
| wRay | ray represented in world space. |
|
inline |
Return true if the world-space ray intersects the level set.
| wRay | ray represented in world space. |
| wTime | if an intersection was found it is assigned the time of the intersection along the world ray. |
|
inline |
Return true if the world-space ray intersects the level set.
| wRay | ray represented in world space. |
| world | if an intersection was found it is assigned the intersection point in world space, otherwise it is unchanged |
|
inline |
Return true if the world-space ray intersects the level set.
| wRay | ray represented in world space. |
| world | if an intersection was found it is assigned the intersection point in world space, otherwise it is unchanged. |
| wTime | if an intersection was found it is assigned the time of the intersection along the world ray. |
|
inline |
Return true if the world-space ray intersects the level set.
| wRay | ray represented in world space. |
| world | if an intersection was found it is assigned the intersection point in world space, otherwise it is unchanged. |
| normal | if an intersection was found it is assigned the normal of the level set surface in world space, otherwise it is unchanged. |
|
inline |
Return true if the world-space ray intersects the level set.
| wRay | ray represented in world space. |
| world | if an intersection was found it is assigned the intersection point in world space, otherwise it is unchanged. |
| normal | if an intersection was found it is assigned the normal of the level set surface in world space, otherwise it is unchanged. |
| wTime | if an intersection was found it is assigned the time of the intersection along the world ray. |